Alex Catamo 2018 Modeling/Surfacing Reel
Showcasing assets I built for my final project at Vancouver Film School, How We Met.
Tools used: Maya, Zbrush, Mudbox, Susbtance Painter, Photoshop, Nuke
I used traditional polygon modeling and photo reference to model the male character, while I used a photogrammetry/sculpting workflow to model the female character.
Both faces share the same topology. All Materials use PBR maps. Clips from How We Met were rendered with Mental ray. The turnarounds were rendered with Arnold.