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Realtime Rendering for Animation

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This reel features shots from a 2 minute animation sequence that was entirely rendered in unreal engine.
This allows for realtime rendering the final shots, even editing, moving props, adjusting shading and lighting, dof etc, all while seeing the final result (what you see is what you get).

There are pros and cons to this as you can not simply apply this workflow to any animation or vfx project.
The final image from realtime rendering does not (yet) compare to the quality and visual complexity you can achieve with offline rendering.

But now we can choose between technically impeccable images (achieved through hours of offline rendering and compositing work), and the ability to focus on the storytelling and not worry about shotlength (while also be ok with shortcomings from the technology).

Obviously this applies only to the rendering part of the workflow. The actual content like animations or fx still have to be created.

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