Live Rendering Of Heightfields In Redshift3D
In this tutorial Manuel shows you how to create a procedural terrain in Houdini 16 and how to render it directly in Redshift 3D, without the need of texture baking.
01:00 Getting Started
02:00 Investigate the Contents of the Heightfield Node
03:00 Shaping the Terrain
15:00 Importing the Volumes to a COP2 net
19:20 Building the RS Material
21:30 Preparing the Rendering Geo
24:30 The First Test Render
25:16 Creating Displacement
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